engone

Real-Time Engine Tuning Simulator

Tune engines in real time.

Engone is an engine tuning simulator. Swap components and the engine’s fuelling, timing, and boost needs change with them — then tune it back into shape on a live dyno.

What's inside

Every part changes what the engine needs.

Swap a component and the fuelling, timing, and boost requirements shift — not a scripted power figure in sight. The sim tells you what the engine now needs; you tune it to match.

01 · BUILD

Modular Builds

Mix and match 15+ components. Displacement, compression, and redline are derived from the parts you choose.

02 · FUEL

Real Fuelling

Speed-density airflow, VE, lambda targets, injector dead time, and a full enrichment stack — cranking, after-start, warmup, acceleration.

03 · SPARK

Spark & Knock

Tune timing against a live knock model. Push advance for power; back off before detonation eats your pistons.

04 · ECU

Petrol ECU Tuning

A full spark-ignition ECU with throttle body control, injector maps, and closed-loop lambda — tune every parameter the engine needs.

05 · DAMAGE

Damage System

Tune the engine wrong and components pay the price. Detonate long enough and you crack a piston; run lean at full load and you burn a valve.

06 · OUTPUT

Dyno & Sound

Pull power on an eddy-current dyno and hear every change through fully procedural engine audio.

Under the hood

The tables you actually tune.

These are the same instrument panels you work in inside the sim. Open any of them in the wiki to read the full method.

In the workshop

Built like test equipment.

Dark panels, live readouts, and nothing you don’t need. The interface is built around the data — not the other way around.

Engone engine overview dashboard with RPM gauge and live readouts
Live engine dashboard — gauges, readouts, and traces update in real time.
Engone VE fuel table shown as a load by RPM heat map
VE table — paint fuelling across the load/RPM map with the heat-map view.
Engone dyno graph showing power and torque curves
Virtual dyno — pull power and torque curves after every change.

Ready when you are

Start tuning.

Build an engine, map the fuel and spark, and chase the curve. The wiki walks you through every table if you want the theory first.